- —Ignacio BarradoThe characters in Dragon inhabit Cochabamba's food market, but dream of a 64-bit video game environment. With a texture of documentary realism, with a cast of 100% "qhochalo" non-actors, the film follows a community of video game players who take refuge in virtual meetings to escape the paranoid climate that hangs over the city, where lynchings are the order of the day. The characters, in truth, seek all kinds of escapism (on the screen, but also in alcohol, in dance), and the film accompanies them in a mind-bending montage, an escape into a fantasy newsreel, as disturbing as it is playful.
- —Yashira JordánRed Dragon and Puma Punku, two abandoned teenagers in a lost Bolivian town, have become addicted to a retro video game called Dragon to escape their monotonous reality-working at the market with their aunts and battling boredom. In the game, they play alongside Elfo, a Chinese-Bolivian gamer, and Hada, a drunken old man trapped in the '90s. One day, Puma Punku steals Hada's most prized possession-his sword. Seeking revenge, Hada sets out to capture the thief and burn him alive.
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