- Andy Greenproducer
- Don Meadowsproducer
- Peter Meiklejohnengine assistant producer: Merkury engine & tools
- Fred Nortonsenior producer: Microsoft Game Studios
- Lindsay Parmenterengine producer: Merkury engine & tools
- Megan Berryui artist
- Michael Cooperadditional prop artist
- Lucas Eastonadditional prop artist
- Irina Egorovaadditional concept artist / additional user interface artist
- Ryan Ellisenvironment artist
- Leah Emeryprop artist
- Jamie Andy Evansenvironment artist
- Mark Hansenconcept artist
- Paul Jensenart design: Microsoft Game Studios
- Caesar Filoriaudio director: Microsoft Game Studios
- George Stamatiadisaudio director
- Anne-Marie Webersound designer
- Karl Stotschaeklead lighting artist
- Andrew Cookanimator
- Chris Yearnanimator
- Whitney Hillscontent editor: content publishing - Microsoft Game Studios
- Joshua Ortegacontent editor: content publishing - Microsoft Game Studios
- Andrea Robertscontent editor: content publishing - Microsoft Game Studios
- Melissa Gorkpublic relations: Krome Studios
- Myles Abbottlead engine programmer: Melbourne
- Amit Anandprogrammer: TODO
- Chris Aronchickoperations: marketplace
- Stuart Arrowsmithquality assurance manager
- Elizabeth Ballantynemedia designer: Krome Studios
- Russell Bartleyengine programmer: Merkury engine & tools
- Kelly Bellcontent publishing manager: Microsoft Game Studios
- Luke Bennettit manager
- Samer Abou-Zakispecial thanks: MS Studios: Populus Group
- Juan Carlos Arevalo Baezaspecial thanks: technical feasibility
- Jonathan Asherspecial thanks: MS Studios
- Scott Austinspecial thanks: Live services
- Robbie Bachspecial thanks: IEB
- Larry Bankspecial thanks: technical support
- Jonathan Bankardspecial thanks: Live services
- Matt Barlowspecial thanks: marketing
- Joe Bertolamispecial thanks: technical feasibility
- Prince Buchananspecial thanks: MGS: Volt
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