Matt Booty
- Additional Crew
- Sound Department
- Director
Matt Booty is an American video game executive serving as the Executive Vice President and Chief Content Officer at Microsoft Gaming. In this capacity, he oversees the content pipeline for nearly 40 internal development studios, including those from the Xbox Game Studios, Bethesda, and Activision Blizzard portfolios. He is widely recognised for his operational leadership and for fostering a "culture of cultures" that allows individual studios to maintain their creative autonomy while benefiting from shared technology and administrative support.
Booty’s career in the industry began in 1991 as an engineer at Midway Games in Chicago. Over nearly two decades at Midway, he contributed as a programmer and game designer to legendary arcade hits such as Mortal Kombat, NBA Jam, and NFL Blitz. He steadily rose through the ranks to become the company’s President and CEO in 2008. After joining Microsoft in 2010, he initially led mobile gaming initiatives for Windows Phone before taking charge of the Minecraft franchise following Microsoft’s acquisition of Mojang. His success in scaling Minecraft across multiple platforms led to his promotion as the head of all Xbox Game Studios in 2018.
Under a major 2026 leadership restructure, Booty’s role was expanded to unify the content oversight of all Microsoft’s gaming acquisitions. Reporting directly to the new CEO of Microsoft Gaming, Asha Sharma, he is responsible for ensuring a steady roadmap of high-quality titles-ranging from established franchises like Halo and Call of Duty to new IPs-while navigating the brand's shift toward a more multi-platform and service-oriented future.
Booty’s career in the industry began in 1991 as an engineer at Midway Games in Chicago. Over nearly two decades at Midway, he contributed as a programmer and game designer to legendary arcade hits such as Mortal Kombat, NBA Jam, and NFL Blitz. He steadily rose through the ranks to become the company’s President and CEO in 2008. After joining Microsoft in 2010, he initially led mobile gaming initiatives for Windows Phone before taking charge of the Minecraft franchise following Microsoft’s acquisition of Mojang. His success in scaling Minecraft across multiple platforms led to his promotion as the head of all Xbox Game Studios in 2018.
Under a major 2026 leadership restructure, Booty’s role was expanded to unify the content oversight of all Microsoft’s gaming acquisitions. Reporting directly to the new CEO of Microsoft Gaming, Asha Sharma, he is responsible for ensuring a steady roadmap of high-quality titles-ranging from established franchises like Halo and Call of Duty to new IPs-while navigating the brand's shift toward a more multi-platform and service-oriented future.










