- Born
- Died
- Viktor Antonov is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed projects such as the blockbuster Half Life 2. His responsibilities on the project included the conception of the Half Life 2 universe - City 17, its suburbs and the alien " Combine " architecture and technology.
He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreaux (Switzerland), Los Angeles and Seattle.
VA is a winner of the Visual Effects Society award and a BAFTA award for outstanding art direction. He was a designer for the sci-fi thriller movie Renaissance, and did matte painting for the series Skyland. Antonov's projects include Arkane Studios The Crossing for which he designed a neo-gothic version of Paris. He is a co-author of the book D'artiste - Concept Art. His art has been published in "Raising The Bar -The Art of Half Life 2", "The Art of Renaissance", and many magazines worldwide. His illustrated novel The Colony was published in the US in 2010 by Design Studio Press.
Antonov was the visual design director of Dishonored and co-created the city of Dunwall. He was the visual design director of Zenimax Media from 2011 until 2016 collaborating on titles such as Wolfenstein The New Order, Doom and Fallout 4.
- IMDb mini biography by: Otto Waisman
- SpouseSvetlana Ilieva(? - February 16, 2025) (his death)
- In 2010 he wrote and designed the graphic novel The Colony: A Structure Celebrating the Triumphs of Technology, a magic realist narrative with his own accompanying visuals.
- He moved to Paris at age 17.
- Outside of games, Antonov co-wrote the animated films Renaissance and The Prodigies and worked at an indie production company called Darewise Entertainment.
- Antonov got his start in video games working on Redneck Rampage, and in addition to serving as art director for Half-Life 2 and Dishonored, he went on to consult on titles including Doom (2016) and Fallout 4.
- Antonov went into work at Arkane, where he not only played a major role in the iconic visuals of the Dishonored series, but also The Crossing, a game that was ultimately canceled before release mostly because of its art.
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